Response to the call for Rust 2019 Roadmap blog posts Things I would like prioritized in the 2019 roadmap. Reduced Compilation Times Refined Tools Reduced Compilation Times This is echoed in many existing 2019 blog posts, so instead of detailing the pain, here is a list of the relief / joy this would bring: [Read More]

Where The Fun Begins

When your face aligned with my fist, did you feel the connection? 👊 Collision has arrived! Right now only cuboid-cuboid intersection is implemented, but it demonstrates the concept. Let’s have a look: Play What’s new: Collision detection and reaction. [Read More]


“Play games all day,” they said. “Such fun!” they said. “Now I’m a robot.” 🤖 Menus are useful – when you don’t know what you want, it helps you choose from what’s available. But when you do know what you want, going through the menu is unnecessary. [Read More]

Don't Go Too Far

“Excuse me. Come back!” said every game developer, ever. It’s an all too familiar cry when a character runs out of screen into the vast empty space of nothingness. This update brings in map layers and boundaries, as well as a number of invisible improvements to speed up future development. [Read More]

Now We're Running

Depending on the situation, you may or may not want to hear, “It moved. It’s alive!” In this case, it’s a good thing. Characters now can walk, run, and jump. Play Walk and run Press left / right to walk; or double tap and hold to run. [Read More]

Take Control

This update adds support for controller input and sequence switching for characters. It also changes the syntax in object configuration for declaring sequences. It’s a small update as I had just under 3 weeks to work on this. Play Characters now transition from standing to walking upon controller input. [Read More]

Humble Beginnings

What does it look like, when something begins with nothing? It’s exactly how you imagine it — nothing. Then something takes shape. It’s been 12 weeks since I began development on Will. Here’s a look at where it’s at. Play Static menu and animated sprites [Read More]

Ready? Go

Hiya, it’s Azriel. I enjoy creating things, whether it’s writing programs or making cards. I have always wanted to make a game, especially since I discovered and learnt how to modify Little Fighter 2. This was one of my favourite high school pastimes. In February 2018, I began to work on this full time. [Read More]