I See The Character In UI

๐Ÿคจ How did you come to be random? โ˜‘๏ธ I had too many choices. This update continues the work on the user interface, with a configuration defined character selection UI, and the beginning of the control settings UI. The new version can be downloaded on itch. [Read More]

That Looks Good On UI

๐Ÿ“‹ “I like the menu.” “Because it lets you choose?” ๐Ÿฅบ “No, because it’s pretty.” This update lays the foundation for better user interfaces (UIs) and menus. What’s new: Animated menus and backgrounds can be defined. Player names can be specified in controller configuration. [Read More]

Focus!

๐Ÿ‘๏ธ Eyes on me. Let’s go. This update contains many improvements to game play and configuration. What’s new: Camera moves to track players, whilst staying within map bounds. Play sounds from object configuration. Spawn any kind of object, on any sequence. [Read More]

Charging Up

๐Ÿ”‹ We’re in for a long ride. Make sure you’re charged up. In this update, characters can now charge up by holding the Attack button: Behind the scenes, (most) sequence transitions based on control input have been made configurable. [Read More]

This Is Lit

Don’t play with fire ๐Ÿ”ฅ This update adds support for spawning energy objects: That is the only apparent change; other significant changes include: Rendering has changed from OpenGL to Vulkan. Early support for teams. Object deletion at the end of a sequence. [Read More]

Into The Wild

โš™๏ธ An automation engineer writes a game ๐Ÿ‘พ ๐ŸŽฎ Nobody plays it. PSA: This update is the first with a public download. Currently it’s pay what you want – there is minimal content, but this will grow over the year. I have also begun a Patreon. [Read More]