Where The Fun Begins

When your face aligned with my fist, did you feel the connection? 👊 Collision has arrived! Right now only cuboid-cuboid intersection is implemented, but it demonstrates the concept. Let’s have a look: Play What’s new: Collision detection and reaction. [Read More]

Again

“Play games all day,” they said. “Such fun!” they said. “Now I’m a robot.” 🤖 Menus are useful – when you don’t know what you want, it helps you choose from what’s available. But when you do know what you want, going through the menu is unnecessary. [Read More]

Don't Go Too Far

“Excuse me. Come back!” said every game developer, ever. It’s an all too familiar cry when a character runs out of screen into the vast empty space of nothingness. This update brings in map layers and boundaries, as well as a number of invisible improvements to speed up future development. [Read More]

Now We're Running

Depending on the situation, you may or may not want to hear, “It moved. It’s alive!” In this case, it’s a good thing. Characters now can walk, run, and jump. Play Walk and run Press left / right to walk; or double tap and hold to run. [Read More]

Take Control

This update adds support for controller input and sequence switching for characters. It also changes the syntax in object configuration for declaring sequences. It’s a small update as I had just under 3 weeks to work on this. Play Characters now transition from standing to walking upon controller input. [Read More]

Humble Beginnings

What does it look like, when something begins with nothing? It’s exactly how you imagine it — nothing. Then something takes shape. It’s been 12 weeks since I began development on Will. Here’s a look at where it’s at. Play Static menu and animated sprites [Read More]