โณ Time for a break.. ..unless?
Overview You can play online, while playing online1 ๐ฎ.
The desktop version can be downloaded on itch.io.
The web version is not yet published as it only runs on Chrome on Linux; on Windows it crashes while loading.
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Join Me
A dev/ops engineer builds a game
..and a session server
..and a cloudformation stack1
๐ Let’s connect! ๐
In brief:
Online play now exists, but games go out of sync. Will is now open source I’ll work on WASM support in Amethyst for 6 weeks, then likely have a break from this project.
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I Choose UI
๐ญ Amidst all the possibilities I see you ๐
Once again, the user interface (UI) is improved. Now the available characters and maps are shown during selection, and players’ control buttons are displayed on each screen.
The new version can be downloaded on itch.
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I See The Character In UI
๐คจ How did you come to be random?
โ๏ธ I had too many choices.
This update continues the work on the user interface, with a configuration defined character selection UI, and the beginning of the control settings UI.
The new version can be downloaded on itch.
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That Looks Good On UI
๐ “I like the menu.”
“Because it lets you choose?”
๐ฅบ “No, because it’s pretty.”
This update lays the foundation for better user interfaces (UIs) and menus.
What’s new:
Animated menus and backgrounds can be defined. Player names can be specified in controller configuration.
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Focus!
๐๏ธ Eyes on me. Let’s go.
This update contains many improvements to game play and configuration.
What’s new:
Camera moves to track players, whilst staying within map bounds. Play sounds from object configuration. Spawn any kind of object, on any sequence.
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Charging Up
๐ We’re in for a long ride. Make sure you’re charged up.
In this update, characters can now charge up by holding the Attack button:
Behind the scenes, (most) sequence transitions based on control input have been made configurable.
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This Is Lit
Don’t play with fire ๐ฅ
This update adds support for spawning energy objects:
That is the only apparent change; other significant changes include:
Rendering has changed from OpenGL to Vulkan. Early support for teams. Object deletion at the end of a sequence.
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Into The Wild
โ๏ธ An automation engineer writes a game ๐พ
๐ฎ Nobody plays it.
PSA: This update is the first with a public download. Currently it’s pay what you want – there is minimal content, but this will grow over the year. I have also begun a Patreon.
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