Introduction
1.
Scenario
1.1.
Minimum Viable Product
1.2.
Vision
1.3.
Quality Software
2.
Synchronous
3.
Async
4.
Fast Food
4.1.
Concurrency
4.2.
Parallelism
4.3.
Different Work
4.4.
Who Does What
4.5.
Task Organization
4.6.
Communicating
5.
Asynchronous Design
5.1.
Rushed Migration
5.2.
Categorization By Resource Use
5.3.
Information Flow
6.
Comparison
7.
Review
Links
Light (default)
Rust
Coal
Navy
Ayu
Clapping Asynchronously (CLI Applications With Futures)
Parallelism
Multiple workers handle customers' orders.
Uses more resources.
During the waiting time of the first order, we can start processing the second order: